### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [ ] Core/Environment/Rendering - [ ] Data - [ ] DOM - [ ] Events - [ ] Image - [ ] IO - [ ] Math - [ ] Typography - [ ] Utilities - [x] WebGL - [ ] WebGPU - [ ] p5.strands - [ ] Build process - [ ] Unit testing - [ ] Internationalization - [ ] Friendly errors - [ ] Other (specify if possible) ### p5.js version Branch deploys of main ### Web browser and version Firefox ### Operating system MacOS ### Steps to reproduce this ### Steps: 1. Use a branch deploy, e.g. https://raw.esm.sh/pr/p5@8d8c0b6/lib/p5.min.js 2. Use `filter(BLUR)` 3. Hit a `TypeError: t.every is not a function` If I catch the transpiled internal shader in the debugger, it has: ``` let n = t.uniformFloat('n', `radius`) ``` ...which incorrectly is passing in the variable name as the first parameter to the uniform even though it already is passing a string name for the uniform. Possibly the new build system is using backtick strings and the compiler doesn't handle that?